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JOEL'S HEAD is the beginning of the creation of Joel Voyeur as a 3D modeled character. Before starting this project I did some explorations in animating a pre-modeled head, blend shapes, and building from a photograph. At this time, I consider this a first draft of the final full body of Joel.

 

 

 

 

 


More Details
Even though I built it from a photograph, there are things that were difficult to translate from 2D to 3D.  Now that it is built I can clearly see where it needs more sculpting.  As far as the animated speech goes, I had some technical difficulties and the key frames on the blend shapes were compromised.  After further research, I discovered how to avoid this for future blend shape animation.
Software
Adobe Premiere Pro, Photoshop, Audacity, Maya 2015
Special Techniques
The texture was created from a real photograph, as well as building the model.  The image, however, had to be altered to line up with the 3D modeled head.
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